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Pest Control | REDM | RSG-Core | VORP-Core | Escrow

Pest Control  | REDM |  RSG-Core |  VORP-Core | Escrow

€29.80

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Pest Control | Contracts | Skill Tree | Baits & Traps | VORP / RSG

A complete pest hunter job system for RedM, made for servers that want more immersion, progression, contracts, strategy, and open-world activity.

With Pest Control, players can take pest-hunting contracts, buy hunting equipment, use baits and traps, unlock skills, and build their progression through a full hunting-focused gameplay loop.

Designed to be simple, immersive, and effective β€” easy to understand for players, but deep enough to create a strong RP, economy, and progression experience.

VIDEO PREVIEW : https://www.youtube.com/watch?v=COgywnKXc30


πŸ”₯ Main Features

πŸ“‹ Contract System

Players can speak to the main contractor NPC and choose from different pest-hunting jobs.

  • Multiple available contracts
  • Different targets, locations, and rewards
  • Mission-based hunting flow
  • Support for bait requirements
  • Great for immersive job progression

This creates a dynamic hunting loop instead of repetitive static tasks.


πŸ‘€ Main Contractor NPC

The script includes a main contractor NPC that works as the center of the system.

  • Open the main interface directly from the NPC
  • Access shop, contracts, and skill tree
  • Customizable NPC location and setup
  • Great for immersion and roleplay

This makes the whole system feel more connected and natural in the world.


πŸ›’ Equipment Shop

Players can buy the tools they need before heading into the field.

  • Buy hunting gear
  • Buy traps
  • Buy different bait types
  • Configurable item list
  • Custom prices and setup through config

A simple but important system that prepares the player for the job ahead.


πŸͺ€ Baits & Trap System

Players can use baits and traps to improve the hunt and control the field.

  • Use bait to attract specific targets
  • Use traps during hunting contracts
  • Supports different bait types
  • Adds more strategy to each mission
  • Great for immersive gameplay

This helps the hunting process feel more tactical instead of being just a basic kill mission.


🌲 Hunting Mission Flow

Once a contract starts, players head into the field and complete the assigned objective.

  • Travel to mission location
  • Hunt specific animal targets
  • Track progress during the mission
  • Completion rewards on success
  • Smooth contract-to-hunt gameplay flow

Perfect for servers that want a more interactive and job-driven hunting system.


🌿 Field Intel / Animal Information

Contracts can display useful information about the assigned target.

  • Animal facts / field intel
  • Mission-specific information
  • Recommended bait display
  • Better mission preparation
  • Extra immersion inside the interface

This gives players more context and makes each contract feel more alive.


πŸ“ˆ Skill Tree Progression

Players can level up and unlock new bonuses through a full skill progression system.

  • Level-based progression
  • Earn XP from completed jobs
  • Unlock skill points
  • Custom skill tree
  • Multiple configurable effects

Possible bonuses include:

  • Better rewards
  • Shop discounts
  • Tracking improvements
  • Recovery / regeneration bonuses
  • Hunting utility upgrades

A strong progression system that rewards active players over time.


🎯 License Requirement

The system can require a hunting license before players are allowed to take contracts.

  • Pest Hunter License support
  • Adds progression and job access control
  • Easy to configure
  • Great for RP and economy balance

This helps the role feel more valuable and structured.


πŸŽ₯ Custom Interface & Presentation

The script includes a full interface for interaction and progression.

  • Contracts menu
  • Shop menu
  • Skill tree menu
  • Clean and immersive UI flow
  • Camera support for different sections

The interface was designed to feel smooth, clear, and immersive during use.


βš™οΈ Highly Configurable

Most of the system can be edited through config.

  • NPC location
  • Shop items
  • Contracts
  • Rewards
  • Skill tree
  • Dialogs
  • Animal facts
  • Cameras and display setup

Easy to adapt for different server styles, from hardcore survival to more casual RP.


πŸ’Ύ Persistent Database System

Player progression is saved properly in database.

  • Level and XP
  • Skill unlocks
  • Persistent progression
  • Automatic database table creation on start

This allows long-term progression and job continuity for players.


πŸ”Œ Framework Support

Built to work with:

  • VORP
  • RSG

This makes it flexible for different RedM server setups.

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