Pest Control | Contracts | Skill Tree | Baits & Traps | VORP / RSG
A complete pest hunter job system for RedM, made for servers that want more immersion, progression, contracts, strategy, and open-world activity.
With Pest Control, players can take pest-hunting contracts, buy hunting equipment, use baits and traps, unlock skills, and build their progression through a full hunting-focused gameplay loop.
Designed to be simple, immersive, and effective β easy to understand for players, but deep enough to create a strong RP, economy, and progression experience.
VIDEO PREVIEW : https://www.youtube.com/watch?v=COgywnKXc30
π₯ Main Features
π Contract System
Players can speak to the main contractor NPC and choose from different pest-hunting jobs.
- Multiple available contracts
- Different targets, locations, and rewards
- Mission-based hunting flow
- Support for bait requirements
- Great for immersive job progression
This creates a dynamic hunting loop instead of repetitive static tasks.
π€ Main Contractor NPC
The script includes a main contractor NPC that works as the center of the system.
- Open the main interface directly from the NPC
- Access shop, contracts, and skill tree
- Customizable NPC location and setup
- Great for immersion and roleplay
This makes the whole system feel more connected and natural in the world.
π Equipment Shop
Players can buy the tools they need before heading into the field.
- Buy hunting gear
- Buy traps
- Buy different bait types
- Configurable item list
- Custom prices and setup through config
A simple but important system that prepares the player for the job ahead.
πͺ€ Baits & Trap System
Players can use baits and traps to improve the hunt and control the field.
- Use bait to attract specific targets
- Use traps during hunting contracts
- Supports different bait types
- Adds more strategy to each mission
- Great for immersive gameplay
This helps the hunting process feel more tactical instead of being just a basic kill mission.
π² Hunting Mission Flow
Once a contract starts, players head into the field and complete the assigned objective.
- Travel to mission location
- Hunt specific animal targets
- Track progress during the mission
- Completion rewards on success
- Smooth contract-to-hunt gameplay flow
Perfect for servers that want a more interactive and job-driven hunting system.
πΏ Field Intel / Animal Information
Contracts can display useful information about the assigned target.
- Animal facts / field intel
- Mission-specific information
- Recommended bait display
- Better mission preparation
- Extra immersion inside the interface
This gives players more context and makes each contract feel more alive.
π Skill Tree Progression
Players can level up and unlock new bonuses through a full skill progression system.
- Level-based progression
- Earn XP from completed jobs
- Unlock skill points
- Custom skill tree
- Multiple configurable effects
Possible bonuses include:
- Better rewards
- Shop discounts
- Tracking improvements
- Recovery / regeneration bonuses
- Hunting utility upgrades
A strong progression system that rewards active players over time.
π― License Requirement
The system can require a hunting license before players are allowed to take contracts.
- Pest Hunter License support
- Adds progression and job access control
- Easy to configure
- Great for RP and economy balance
This helps the role feel more valuable and structured.
π₯ Custom Interface & Presentation
The script includes a full interface for interaction and progression.
- Contracts menu
- Shop menu
- Skill tree menu
- Clean and immersive UI flow
- Camera support for different sections
The interface was designed to feel smooth, clear, and immersive during use.
βοΈ Highly Configurable
Most of the system can be edited through config.
- NPC location
- Shop items
- Contracts
- Rewards
- Skill tree
- Dialogs
- Animal facts
- Cameras and display setup
Easy to adapt for different server styles, from hardcore survival to more casual RP.
πΎ Persistent Database System
Player progression is saved properly in database.
- Level and XP
- Skill unlocks
- Persistent progression
- Automatic database table creation on start
This allows long-term progression and job continuity for players.
π Framework Support
Built to work with:
- VORP
- RSG
This makes it flexible for different RedM server setups.

