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Cattle Drive | REDM | RSG-Core | VORP-Core | Escrow

Cattle Drive | REDM |  RSG-Core |  VORP-Core | Escrow

€29.80

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Cattle Drive | Herd Contracts | Rentals | Enemy Waves | VORP / RSG

A complete cattle-drive contract system for RedM, made for servers that want more immersion, movement, open-world gameplay, and dynamic encounters on the trail.

With KODA Cowboy, players can take herd contracts, rent horses, working dogs, and hired hands, then lead cattle across the map while dealing with route hazards, animal losses, and enemy attacks along the way.

Designed to be immersive, replayable, and effective β€” easy to understand for players, but deep enough to create a strong RP, economy, and progression experience.

VIDEO PREVIEW :Β https://www.youtube.com/watch?v=9T-q-X10Brw

πŸ”₯ Main Features

πŸ“‹ Herd Contract System

Players can pick up cattle-drive contracts from the contractor NPC and lead herds from the muster point to the delivery pen.

Multiple contract setups

Configurable herd size and animal models

Recorded or manual route support

Reward and penalty system

Dead and lost animal penalties

This creates a full cattle-drive gameplay loop instead of a simple delivery task.

πŸ‘€ Contractor NPC & Desk Board

The script includes a contractor NPC and a custom board-style interface that works as the center of the system.

Open the board directly from the NPC

Access contracts, shop, and rentals

Active contract overview

Per-tab cinematic presentation

Great for immersion and roleplay

This makes the system feel grounded and natural inside the world.

πŸ›’ Provisions / Shop System

Players can prepare before the trail by buying provisions and consumables through the desk UI.

Trail goods and supplies

Consumables and utility items

Simple and immersive preparation flow

Configurable shop setup

A useful system that makes the trip feel more complete and believable.

🐴 Rental System

Players can rent support directly from the board before starting a drive.

Rental horses

Working dogs

Hired hands / helpers

Persistent rental support

Configurable rental catalog

This gives players more ways to prepare for different routes and different levels of difficulty.

🐢 Working Dogs & Helpers

The script supports cattle dogs and hired gunhands to assist during the drive.

Dogs for herd support

Helpers that ride with the drover

Helpers engage enemies automatically

Support for recovering strays

Great for solo players or larger contracts

This makes the cattle drive feel more alive and strategic.

βš”οΈ Dynamic Enemy Waves

Enemy encounters can happen dynamically during the route.

Bandit ambushes

Wolf attacks

Configurable enemy presets

Spawn chance system

Route-based encounter timing

This helps each run feel less predictable and adds tension to the trail.

πŸ›£οΈ Route-Based Cattle Drive Gameplay

Contracts are built around actually moving the herd through the world.

Herd spawn point

Delivery pen destination

Optional recorded routes for better pathing

Terrain-aware flow

Penalties for herd losses

This creates a real cattle-drive experience instead of a basic scripted mission.

🀝 Optional Co-op Support

A second player can join the active drive and assist on the trail.

Shared HUD and route information

Shared notifications and blips

Payout split support

Optional multiplayer co-op flow

Great for servers that want teamwork and shared trail gameplay.

πŸŽ₯ Custom Desk UI / Presentation

The script includes a custom board-style interface with multiple sections.

Hub overview

Contracts tab

Shop / provisions tab

Rentals tab

3D previews and cinematic presentation

The interface was designed to feel immersive, clean, and western-themed during use.

βš™οΈ Highly Configurable

Most of the system can be edited through config.

NPC location

Contracts

Routes

Enemy presets

Rewards and penalties

Rental catalog

Shop setup

Locale strings

Easy to adapt for different server styles, from grounded RP to more action-focused gameplay.

πŸ’Ύ Persistent Database System

Rental data can be persisted through MySQL.

Rental persistence support

Optional database usage

Automatic table structure support

Long-term continuity for repeated use

This helps keep the system organized and practical for live servers.

πŸ”Œ Framework Support

Built to work with:

VORP

RSG

This makes it flexible for different RedM server setups.

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