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Herbalist | REDM | RSG-Core | VORP-Core | Escrow

Herbalist  | REDM |  RSG-Core |  VORP-Core | Escrow

€28.80

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Herbalist System | Gathering | Crafting | Consumables| VORP / RSG

A complete herbal crafting and survival system for RedM, made for servers that want more immersion, exploration, progression, and world interaction.

With Herbalist System, players can gather herbs in the open world, use a mortar & pestle to craft remedies, unlock consumables with different effects, and build a full survival-oriented gameplay loop based on crafting and resource gathering.

Designed to be simple, immersive, and effective β€” easy to understand for players, but deep enough to create a strong RP, economy, and survival experience.

VIDEO PREVIEW :Β  https://www.youtube.com/watch?v=7VZOF17IMzE

πŸ”₯ Main Features

🌿 World Gathering System

Players can explore the world and gather herbs from predefined zones and spawn areas.

Zone-based herb gathering

Configurable herb models per item

Random or fixed spawn systems

Interactive gathering mechanics

Fully customizable gathering locations

This creates a natural exploration loop across the map.

βš—οΈ Mortar & Pestle Crafting System

Players can use a mortar & pestle to craft herbal remedies from collected ingredients.

Recipe-based crafting system

Ingredient validation

Crafting UI with categories

Progress-based crafting system

Configurable recipes and results

This makes crafting feel immersive and tied to survival gameplay.

πŸ§ͺ Consumable Effect System

Crafted items can apply multiple effects when consumed.

Health regeneration

Stamina recovery or boost

Hunger and thirst restoration

Stress reduction

Custom configurable effects per item

Extra consume-on-use support

This creates meaningful survival impact for every crafted item.

🌿 Item & Recipe System

All herbs, ingredients, and recipes are fully configurable.

Modular item catalog

Recipe-based structure

Custom ingredients per craft

Easy expansion via config.lua

No hardcoded systems

This allows full customization for different server styles.

πŸ”Š NUI Crafting Experience

Immersive crafting interface with audio and feedback systems.

Category-based recipe UI

Craft progress system

Sound effects support

Success feedback overlays

Smooth interaction flow

This enhances immersion during crafting actions.

🌱 Optimized Gathering System

Performance-focused world interaction system.

Server-side tracking only

Client-side prop rendering

Distance-based streaming system

Optimized herb spawn handling

Optional full spawn mode

This ensures smooth performance even on populated servers.

βš™οΈ Highly Configurable

Nearly every system can be customized via config.lua.

Gather zones and spawn logic

Herb models and item mapping

Recipes and effects

UI behavior and sounds

Interaction distances

Performance settings

Easy adaptation for any server style.

πŸ’Ύ Persistent System Support

Supports persistent world and progression systems.

Gather cooldown system

Server-side validation

Herb respawn handling

Optional database integration

Stable session-based tracking

Ensures consistent gameplay experience across sessions.

πŸ”Œ Framework Support

Built to work with:

RSG

VORP

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