Herbalist System| Gathering| Crafting | Consumables| VORP / RSG
A complete herbal crafting and survival system for RedM, made for servers that want more immersion, exploration, progression, and world interaction.
With Herbalist System, players can gather herbs in the open world, use a mortar & pestle to craft remedies, unlock consumables with different effects, and build a full survival-oriented gameplay loop based on crafting and resource gathering.
Designed to be simple, immersive, and effective β easy to understand for players, but deep enough to create a strong RP, economy, and survival experience.
VIDEO PREVIEW :Β https://www.youtube.com/watch?v=7VZOF17IMzE
π₯ Main Features
πΏ World Gathering System
Players can explore the world and gather herbs from predefined zones and spawn areas.
Zone-based herb gathering
Configurable herb models per item
Random or fixed spawn systems
Interactive gathering mechanics
Fully customizable gathering locations
This creates a natural exploration loop across the map.
βοΈ Mortar & Pestle Crafting System
Players can use a mortar & pestle to craft herbal remedies from collected ingredients.
Recipe-based crafting system
Ingredient validation
Crafting UI with categories
Progress-based crafting system
Configurable recipes and results
This makes crafting feel immersive and tied to survival gameplay.
π§ͺ Consumable Effect System
Crafted items can apply multiple effects when consumed.
Health regeneration
Stamina recovery or boost
Hunger and thirst restoration
Stress reduction
Custom configurable effects per item
Extra consume-on-use support
This creates meaningful survival impact for every crafted item.
πΏ Item & Recipe System
All herbs, ingredients, and recipes are fully configurable.
Modular item catalog
Recipe-based structure
Custom ingredients per craft
Easy expansion via config.lua
No hardcoded systems
This allows full customization for different server styles.
π NUI Crafting Experience
Immersive crafting interface with audio and feedback systems.
Category-based recipe UI
Craft progress system
Sound effects support
Success feedback overlays
Smooth interaction flow
This enhances immersion during crafting actions.
π± Optimized Gathering System
Performance-focused world interaction system.
Server-side tracking only
Client-side prop rendering
Distance-based streaming system
Optimized herb spawn handling
Optional full spawn mode
This ensures smooth performance even on populated servers.
βοΈ Highly Configurable
Nearly every system can be customized via config.lua.
Gather zones and spawn logic
Herb models and item mapping
Recipes and effects
UI behavior and sounds
Interaction distances
Performance settings
Easy adaptation for any server style.
πΎ Persistent System Support
Supports persistent world and progression systems.
Gather cooldown system
Server-side validation
Herb respawn handling
Optional database integration
Stable session-based tracking
Ensures consistent gameplay experience across sessions.
π Framework Support
Built to work with:
RSG
VORP

