General Store | Interactive Shelves | Consumables | Robberies | VORP / RSG
A complete general store system for RedM, designed for servers that want more immersion, interaction, customization, and roleplay inside one of the most visited locations in the game.
General Store transforms traditional shop menus into a living experience, allowing players to browse products, purchase items directly from shelves, consume goods with custom scenes, and even attempt dangerous store robberies.
Built to be highly configurable, immersive, and easy to adapt to any server style.
VIDEO PREVIEW:
https://youtu.be/y4u5SFObSOE
π₯ Main Features
πͺ Interactive General Stores
Bring life back to your server's stores with fully interactive locations.
Multiple pre-configured stores
Custom store inventories
Configurable categories
Modern catalog interface
Physical shelf interactions
Designed to feel like a real store rather than a simple menu.
π Modern Catalog System
Players can browse and purchase products through a clean and immersive interface.
Category filtering
Custom item images
Custom descriptions
Price configuration
Store-specific inventories
Easy to expand with new products.
π¦ Interactive Shelf Purchases
One of the core features of the system.
Players can walk through the store and purchase products directly from shelves.
Physical item locations
Interactive shelf prompts
Custom shelf placement
Configurable item props
Immersive shopping experience
Perfect for servers looking to move beyond traditional menu-only stores.
π Consumable System
Create custom food and drink items with unique animations and effects.
Custom consumable scenes
Food and drink support
Configurable props
Native interactions
Fallback animations
Custom notifications
Supports hunger, thirst, stress, alcohol effects, and more.
π« Store Robbery System
Not every customer comes to shop.
Players can attempt to rob store clerks and take the risk for a reward.
Clerk intimidation system
Surrender mechanics
Store cash rewards
Configurable cooldowns
Lawman alerts
Adds dynamic criminal gameplay and roleplay opportunities.
π₯ Clerk Fightback Mechanics
Some store owners refuse to surrender.
Configurable fightback chance
Armed clerk response
Shotgun defense behavior
Risk versus reward gameplay
Every robbery becomes unpredictable.
π Lawman Integration
Store robberies can automatically notify law enforcement.
RSG-Lawman support
Robbery alerts
Store location information
Duty checks
Configurable law enforcement behavior
Creates natural player-driven interactions.
π Configurable NPC Clerks
Every store includes a fully configurable clerk NPC.
Custom NPC locations
Custom models
Idle animations
Automatic restart protection
Store-specific setup
Designed for immersive roleplay environments.
π Fully Modular Inventory Setup
Adding products is simple and completely config-driven.
Custom items
Custom categories
Custom prices
Custom shelf locations
Custom display props
No Lua edits required for normal store expansion.
βοΈ Highly Configurable
Almost every aspect of the system can be customized.
Stores
Categories
Products
Consumables
Shelf locations
NPCs
Robberies
Notifications
Camera positions
Perfect for everything from hardcore roleplay to casual community servers.
π Framework Support
Built to work with:
VORP-Core
RSG-Core
This allows the system to fit seamlessly into a wide range of RedM server environments.
πΎ Escrow-Friendly Structure
Important configuration files remain editable.
Store setup
Consumables
Items
Notifications
Images
Easy customization without touching protected files.
KODA Works
Creating immersive RedM experiences.

