KODA Skill Tree | Progression | Perks | Editor | VORP / RSG
A complete skill tree and perk progression system for RedM, built for servers that want full control over player progression, specialization, abilities, and rewards.
With KODA Skill Tree, admins can create categories, branches, and skills directly through the in-game editor, configure requirements, costs, XP, and effects, and build completely custom progression systems without manually editing the resource.
The system is also designed with developers in mind. Skills can expose ready-to-use exports for other resources, allowing your own scripts to read perk values, check unlocks, reward XP, and connect their systems directly to the player's progression.
Create your progression. Define your path. You command everything.
VIDEO PREVIEW :Β https://youtu.be/zvvDVn_UX54
π₯ Main Features
π³ Custom Skill Tree System
Create completely custom progression trees for your server.
- Custom categories
- Multiple progression branches
- Custom skills and perks
- Configurable skill costs
- Configurable requirements
- Tier-based progression
- Custom skill images
- Multiple specialization paths
Build your progression system around the gameplay and RP style of your server.
π οΈ In-Game Admin Editor
Create and manage your entire skill tree directly inside the game.
- Create categories
- Create branches
- Create skills
- Configure costs and requirements
- Configure XP progression
- Configure skill effects
- Add custom images
- Edit existing definitions
- Delete and restore content
No need to manually edit the resource every time you want to change your progression system.
π XP & Progression System
Players can earn XP and progress through their chosen specialization.
- Configurable XP requirements
- Skill-based progression
- Level progression
- Skill points
- Unlockable perks
- XP rewards based on player activities
- Daily XP limits
- Persistent player progression
Admins can control how quickly players progress and how much each activity is worth.
β‘ Configurable Perk Effects
Each skill can have its own configurable effects and behavior.
Supported effect types include:
- Native effects
- Bonus values
- Fixed values
- Chance-based effects
- Multipliers
- Text values
- Unlocks
- Custom values
This allows the same system to support many different types of progression and gameplay mechanics.
π Developer Integration
KODA Skill Tree isn't limited to the interface.
Your other resources can interact directly with the player's unlocked perks and progression.
Developers can access:
- Perk bonuses
- Perk values
- Perk multipliers
- Perk text
- Unlock states
- Perk effects
- Player XP
- Unlocked exports
- Category progress
- Committed specializations
This allows your own resources to react to the player's progression and unlocked skills.
π Automatic Export Generation
The system automatically generates a GENERATED_EXPORTS.md file containing the available skill exports and ready-to-use code snippets.
Whenever the skill definitions are saved or reloaded, the documentation is automatically updated.
- Automatically generated
- Ready-to-use Lua snippets
- Current skill keys and effects
- Developer-focused documentation
- Easy integration with other resources
Create your skills in the editor and let the system generate the integration references for you.
π§© Addon System
External resources can register their own progression trees directly into KODA Skill Tree.
- Register complete skill categories
- Add custom branches
- Add skills and effects
- Define XP rewards
- Integrate external gameplay systems
- Preserve player progression in the database
This allows developers to build resources that can optionally integrate with KODA Skill Tree without making the Skill Tree a hard requirement for the resource itself.
πΎ Persistent Database System
Player progression is stored persistently in the database.
- Player levels
- XP
- Skill unlocks
- Progression
- Specializations
- Category progress
- Committed skill paths
The system automatically creates the required database tables on first startup.
π― Player Specialization
Players can choose their own progression path and specialize their characters.
- Choose available trails
- Commit to specializations
- Unlock skills using points
- Progress through skill tiers
- Build different character identities
Perfect for servers that want progression to feel like part of the character rather than simply a collection of passive bonuses.
π¨ Custom Interface
A complete interface designed around progression and specialization.
- Specialization selection
- Skill tree navigation
- Branch progression
- Perk details
- Unlock requirements
- XP progression
- Skill points
- Locked and unlocked states
Designed to keep complex progression easy to understand for players.
βοΈ Highly Configurable
The system gives server administrators control over how their progression works.
Configure:
- Categories
- Branches
- Skills
- Skill costs
- Requirements
- XP
- Effects
- Images
- Progression paths
- Specializations
Create a simple progression system or build something much deeper around your server's gameplay.
π§± Native Skill Trees
KODA Skill Tree includes native progression trees that work directly with the core system.
Native effects can be applied automatically when the required progression and perks are unlocked, without requiring external resource integration.
This makes it possible to use the Skill Tree as a standalone progression system while still allowing developers to extend it through exports and addons.
π Framework Support
Built to work with:
- RSG-Core
- VORP-Core
Choose the framework that fits your RedM server setup.
π¦ What's Included
- KODA Skill Tree resource
- In-game Admin Editor
- Player progression system
- XP system
- Skill and perk system
- Native skill trees
- Developer export system
- Automatic
GENERATED_EXPORTS.md - Addon integration API
- Database system
- Framework support for RSG-Core and VORP-Core

