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Traveling Merchant | REDM | RSG-Core | VORP-Core | OpenSource

Traveling Merchant | REDM |  RSG-Core |  VORP-Core | OpenSource

€74.99

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Traveling Merchant | Trading | Configurable Routes | Robbery | VORP / RSG

A complete traveling merchant and trading system for RedM, made for servers that want more dynamic commerce, exploration, economy, and open-world activity.

With Traveling Merchant, a merchant wagon travels across the map following configurable routes, stopping in different towns where players can buy and sell goods, manage shared stock, and interact with a constantly moving merchant.

The merchant is not always safe on the road. Players can hold up the merchant, steal his money, or rob the wagon chest, creating a more dynamic and risky trading experience.

Designed to be simple, immersive, and highly configurable β€” easy to understand for players, while giving server owners full control over routes, destinations, stock, items, prices, and behavior.

VIDEO PREVIEW : https://youtu.be/sItVxIbxCdU


πŸ”₯ Main Features

πŸ›’ Traveling Merchant System

The merchant travels across the map using a server-wide wagon.

  • One traveling merchant wagon
  • Travels between configured destinations
  • Stops in different towns
  • Configurable dwell time
  • Shared merchant system
  • Native wagon, driver, and horses
  • Designed for immersive open-world commerce

The merchant becomes a moving part of the world instead of another static shop NPC.


πŸ—ΊοΈ Configurable Routes

Create and customize the routes the merchant follows.

  • Fully configurable destinations
  • Custom route paths
  • Multiple towns and stops
  • Configurable travel order
  • Configurable stop duration
  • Route recording support
  • Easy to adapt to different server maps

Build your own trading network and decide exactly where the merchant travels.


πŸ’° Buy & Sell System

Players can interact with the merchant and trade goods directly from the wagon.

  • Buy items
  • Sell items
  • Configurable prices
  • Shared stock
  • Merchant buyback system
  • Stock changes based on player transactions

Every transaction affects the merchant's available inventory.


πŸ“¦ Shared Stock System

The merchant uses a shared stock system across his trading network.

  • Shared inventory
  • Stock quantities affect availability
  • Buying removes items from stock
  • Selling adds items back
  • Packs and loose items can share stock
  • Configurable stock limits

This creates a more connected economy where player transactions actually matter.


πŸ”„ Rotating Stock

The merchant can offer rotating merchandise during his travels.

  • Rotating stock system
  • Configurable items
  • Different merchandise availability
  • Supports packs and individual items
  • Creates a reason to check the merchant regularly

The merchant's inventory doesn't have to remain static.


πŸŽ’ Packs & Loose Items

The trading system supports both packaged goods and individual items.

  • Pack-based purchases
  • Loose item purchases
  • Configurable pack contents
  • Shared stock between related items
  • Flexible item configuration

This allows server owners to create more interesting trading setups without relying on a basic shop system.


πŸ’΅ Buyback System

Players can sell goods directly back to the merchant.

  • Sell supported items
  • Configurable sell prices
  • Sold items return to merchant stock
  • Shared inventory interaction
  • Simple and immersive trading loop

πŸ”« Merchant Robbery System

The merchant can be robbed while traveling on the road.

  • Aim at the merchant
  • Merchant reacts to the threat
  • Merchant can surrender
  • Steal the merchant's money
  • Merchant can flee after the robbery
  • Configurable robbery behavior
  • Robbery cooldown support

The road isn't always safe for the merchant β€” or the players trying to rob him.


🧰 Wagon Chest Robbery

The merchant's wagon can also be targeted.

  • Separate wagon chest robbery
  • Loot available from the wagon
  • Different robbery interaction
  • Adds another layer to the merchant's risk
  • Configurable robbery behavior

Players aren't limited to robbing the merchant himself.


πŸ§‘β€πŸŒΎ World Integration

The merchant is designed to feel like part of the RedM world.

  • Native wagon setup
  • Native draft horses
  • Merchant driver NPC
  • World-based interactions
  • Travel and stop phases
  • Wagon hides when not active
  • Designed around open-world gameplay

The goal is to make the merchant feel like an actual traveling trader rather than a menu attached to a static NPC.


βš™οΈ Highly Configurable

The system is designed to give server owners control over the entire merchant experience.

  • Routes
  • Destinations
  • Travel behavior
  • Stop duration
  • Stock
  • Items
  • Prices
  • Packs
  • Loose items
  • Buyback
  • Robbery settings
  • Merchant behavior
  • Wagon setup

Adapt the merchant to different server economies, RP styles, survival servers, and custom trading networks.


πŸš€ Framework Support

Built to work with:

  • RSG-Core
  • VORP-Core

The Traveling Merchant is available for both major RedM frameworks.


πŸ’Ύ Lightweight & Server-Side

The merchant system does not require a database.

  • No database required
  • Routes stored in routes.json
  • Stock handled in memory
  • Server controls merchant state
  • Server-wide merchant synchronization
  • Lightweight resource design

Created to provide a complete traveling trading system without unnecessary dependencies or database complexity.


πŸŽ₯ Custom Interface & Presentation

The merchant includes a dedicated trading interface designed around the wagon experience.

  • Wagon Shelf
  • Rotating Stock
  • Loose Stock
  • Buyback
  • Clean trading flow
  • Immersive merchant presentation

The interface keeps the trading experience clear while fitting naturally into the world.


πŸ”Œ Dependencies

RSG

  • rsg-core
  • rsg-inventory
  • ox_lib

Optional:

  • xsound
  • rsg-lawman

VORP

  • VORP-Core
  • VORP Inventory
  • ox_lib

πŸ“¦ What You Get

  • RSG version
  • VORP version
  • Complete traveling merchant system
  • Configurable routes
  • Trading system
  • Shared stock
  • Rotating stock
  • Packs & loose items
  • Buyback system
  • Merchant robbery
  • Wagon chest robbery
  • Custom trading interface
  • Full configuration
  • Route recording system
  • Documentation

Created by KODA Works.

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